\subsection{Functional Requirements}
The following section contains the test reports that was made when the game was tested. The tests were performed in the game, and each test had a concrete objective of what to test.

  \begin{tabular}{|l | p{10cm} | }
	\hline	
	\textbf{Type} & \textbf{Info} \\
	\hline
	FR.1 & Stop mobs using towers \\
	\hline
	Priority & High  \\
	\hline
	Executor & Sondre  \\
	\hline
	Date & 07.04.2011 \\
	\hline
	Time & 15 seconds \\
	\hline
	Evaluation & Success! \\
	\hline
  \end{tabular}
  \\
  \\
  \\  
  \begin{tabular}{|l | p{10cm} | }
	\hline	
	\textbf{Type} & \textbf{Info} \\
	\hline
	FR.2 & Non-overlapping waves \\
	\hline
	Priority & High  \\
	\hline
	Executor & Sondre  \\
	\hline
	Date & 07.04.2011 \\
	\hline
	Time & 1 min \\
	\hline
	Evaluation & Success! \\
	\hline
  \end{tabular}
  \\
  \\
  \\
  \begin{tabular}{|l |p{10cm} |}
	\hline	
	\textbf{Type} & \textbf{Info} \\
	\hline
	FR.3 & Next wave after time period  \\
	\hline
	Priority & High  \\
	\hline
	Executor & Sondre  \\
	\hline
	Date & 07.04.2011 \\
	\hline
	Time & 1 min \\
	\hline
	Evaluation & Success, though time period is only a few seconds. \\
	\hline
  \end{tabular}
  \\
  \\
  \\
  \begin{tabular}{|l |p{10cm} |}
	\hline	
	\textbf{Type} & \textbf{Info} \\
	\hline
	FR.4 & Increasing mob strength\\
	\hline
	Priority & Medium  \\
	\hline
	Executor & Sondre  \\
	\hline
	Date & 07.04.2011 \\
	\hline
	Time & 2 min \\
	\hline
	Evaluation & Success! The mobs have more hit points per level. \\
	\hline
  \end{tabular}
  \\
  \\
  \\
  \begin{tabular}{|l | p{10cm} |}
	\hline	
	\textbf{Type} & \textbf{Info} \\
	\hline
	FR.5 & Earning gold \\
	\hline
	Priority & High  \\
	\hline
	Executor & Sondre  \\
	\hline
	Date & 07.04.2011 \\
	\hline
	Time & 1 min \\
	\hline
	Evaluation & Success! Killing mobs give gold. \\
	\hline
  \end{tabular}
  \\
  \\
  \\
  \begin{tabular}{|l | p{10cm} |}
	\hline	
	\textbf{Type} & \textbf{Info} \\
	\hline
	FR.6 & Winning the game \\
	\hline
	Priority & Medium \\
	\hline
	Executor & Sondre  \\
	\hline
	Date & 07.04.2011 \\
	\hline
	Time & 10 min \\
	\hline
	Evaluation & Success! \\
	\hline
  \end{tabular}
  \\
  \\
  \\
  \begin{tabular}{|l | p{10cm} |}
	\hline	
	\textbf{Type} & \textbf{Info} \\
	\hline
	FR.7 & High score \\
	\hline
	Priority & Low  \\
	\hline
	Executor & Sondre  \\
	\hline
	Date & 04.05.2011 \\
	\hline
	Time & 1 seconds \\
	\hline
	Evaluation & Fail. Not implemented. \\
	\hline
  \end{tabular}
  \\
  \\
  \\
  \begin{tabular}{|l | p{10cm} |}
	\hline	
	\textbf{Type} & \textbf{Info} \\
	\hline
	FR.8 & Player health \\
	\hline
	Priority & High  \\
	\hline
	Executor & Sondre  \\
	\hline
	Date & 07.04.2011 \\
	\hline
	Time & 2 min \\
	\hline
	Evaluation & Success! The player has 25 lives \\
	\hline
  \end{tabular}
  \\
  \\
  \\
  \begin{tabular}{|l | p{10cm} |}
	\hline	
	\textbf{Type} & \textbf{Info} \\
	\hline
	FR.9 & Damage test level \\
	\hline
	Priority & Low  \\
	\hline
	Executor & Sondre  \\
	\hline
	Date & 05.04.2011 \\
	\hline
	Time & 1 seconds \\
	\hline
	Evaluation & Fail. Not implemented. \\
	\hline
  \end{tabular}
  \\
  \\
  \\
  \begin{tabular}{|l | p{10cm} |}
	\hline	
	\textbf{Type} & \textbf{Info} \\
	\hline
	FR.10 & Upgradeable towers \\
	\hline
	Priority & Low  \\
	\hline
	Executor & Sondre  \\
	\hline
	Date & 05.04.2011 \\
	\hline
	Time & 1 seconds \\
	\hline
	Evaluation & Fail. Not implemented. \\
	\hline
  \end{tabular}
  \\
  \\
  \\
  \begin{tabular}{|l | p{10cm} |}
	\hline	
	\textbf{Type} & \textbf{Info} \\
	\hline
	FR.11 & Menu for tower building (Graphical) \\
	\hline
	Priority & High  \\
	\hline
	Executor & Sondre  \\
	\hline
	Date & 07.04.2011 \\
	\hline
	Time & 15 seconds \\
	\hline
	Evaluation & Success. It works as well!  \\
	\hline
  \end{tabular}
  \\
  \\
  \\
  \begin{tabular}{|l | p{10cm} |}
	\hline	
	\textbf{Type} & \textbf{Info} \\
	\hline
	FR.12 & Menu for selling or upgrading towers (Graphical) \\
	\hline
	Priority & Low  \\
	\hline
	Executor & Sondre  \\
	\hline
	Date & 05.04.2011 \\
	\hline
	Time & 1 seconds \\
	\hline
	Evaluation & Fail. Not implemented. \\
	\hline
  \end{tabular}
  \\
  \\
  \\
  \begin{tabular}{|l | p{10cm} |}
	\hline	
	\textbf{Type} & \textbf{Info} \\
	\hline
	FR.13 & Status bar \\
	\hline
	Priority & High  \\
	\hline
	Executor & Sondre  \\
	\hline
	Date & 07.04.2011 \\
	\hline
	Time & 10 seconds \\
	\hline
	Evaluation & Success! \\
	\hline
  \end{tabular}

\subsection{Quality requirements}

In this section the test reports of the quality scenarios are presented. These are both modifiability and testability scenarios. The reports contain what is to be tested, what response is expected from the test, and what response that was actually given.
\\
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\\
\begin{tabular}{|l | p{8.7cm} |}
	\hline	
	\textbf{Type} & \textbf{Info} \\
	\hline
	MS.1 & Change tower properties \\
	\hline
	Executor & Håvard and Sondre \\
	\hline
	Date & 07.04.2011 \\
	\hline
	Stimuli & Set new properties to a tower \\
	\hline
	Expected response & Changes are made, and the game still works\\
	\hline
	Observed response & The towers had different cost, and the game still worked.\\
	\hline
	Evaluation & Success! \\
	\hline
  \end{tabular}
  \\
  \\
  \\
  \begin{tabular}{|l | p{8.7cm} |}
	\hline	
	\textbf{Type} & \textbf{Info} \\
	\hline
	MS.2 & Add/remove a tower to/from the game \\
	\hline
	Executor & Håvard and Sondre \\
	\hline
	Date & 07.04.2011 \\
	\hline
	Stimuli & Added a new tower \\
	\hline
	Expected response & Game works fine\\
	\hline
	Observed response & The tower worked.\\
	\hline
	Evaluation & Success in 20 min \\
	\hline
  \end{tabular}
  \\
  \\
  \\
  \begin{tabular}{|l | p{8.7cm} |}
	\hline	
	\textbf{Type} & \textbf{Info} \\
	\hline
	MS.3 & Add a new map\\
	\hline
	Executor & Håvard\\
	\hline
	Date & 03.04.2011 \\
	\hline
	Stimuli & Make a new map \\
	\hline
	Expected response & Map is created and imported successfully\\
	\hline
	Observed response & Map worked fine.\\
	\hline
	Evaluation & Success. Most of the time used was to design the map. \\
	\hline
  \end{tabular}
  \\
  \\
  \\
  \begin{tabular}{|l | p{8.7cm} |}
	\hline	
	\textbf{Type} & \textbf{Info} \\
	\hline
	TS.1 & Status bar \\
	\hline
	Executor & Sondre \\
	\hline
	Date & 07.04.2011 \\
	\hline
	Stimuli & Test if status bar information is correct. \\
	\hline
	Expected response & Correct information\\
	\hline
	Observed response & The information was correct\\
	\hline
	Evaluation & Success! \\
	\hline
  \end{tabular}
  \\
  \\
  \\
  \begin{tabular}{|l | p{8.7cm} |}
	\hline	
	\textbf{Type} & \textbf{Info} \\
	\hline
	TS.2 & Simple, easy and fast to make new maps \\
	\hline
	Executor & Håvard and Sondre \\
	\hline
	Date & 07.04.2011 \\
	\hline
	Stimuli & Check that the time from pressing "play" in the main menu till game start is less than 3 seconds \\
	\hline
	Expected response & That start time is less than 3 seconds\\
	\hline
	Observed response & Start time was just under 1 second\\
	\hline
	Evaluation & Success, since 1 sec $<$ 3 sec. \\
	\hline
  \end{tabular}
  \\
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